Weapons

NAME COST DAMAGE WEIGHT PROPERTIES
Simple Melee Weapons
Club 1q 1d4 bludgeoning 2 lb. Bone, Stone, or Wood. Light
Dagger 2c 1d4 slashing / piercing 1 lb. Bone, Stone. Finesse, Light, Thrown (Range 20/60)
Greatclub 1q 2d4 bludgeoning 10 lb. Bone, Wood. Two-handed, Slow (17 Strength)
Handaxe 4c 1d6 slashing 2 lb. Bone (or Stone) & Wood. Light, Thrown (Range 20/60), Axe
Improvised Weapon 1d4 (damage by item) No proficiency bonus. Any item may be thrown (max weight=3x Str), (range=Str/Str x 2)
Javelin 1c 1d6 piercing 2 lb. Wood. Finesse, Thrown (Range 30/120)
Knife 1c 1d4 slashing / piercing .5 lb Bone, Stone. Light
Light Spear 1c 1d6 piercing or 1d4 slashing 4 lb. Bone (or Stone) & Wood. Finesse, Thrown (Range 20/60). Versatile (1d8 piercing or 1d6 slashing, Defensive)
Mere Club 2c 1d4 bludgeoning / piercing 2 lb.
Quarterstaff 1c 1d4 bludgeoning 4 lb. Versatile (1d6 bludgeoning, Defensive)
Simple Ranged Weapons
Dart 1q 1d4 piercing 1/4 lb. Light, Finesse, Thrown (40/90)
Shortbow 15c 1d6 piercing 2 lb. Two-Handed, Ammunition (Range 80/320)
Sling 1q 1d4 bludgeoning 1/4 lb. Ammunition (Range (60/120)
Martial Melee Weapons
Battleaxe 10c 1d8 Slashing 6 lb. Versatile (1d10 slashing), Axe
Longspear 6c 1d10 piercing or 1d6 slashing 6 lb. Two-Handed, Reach, Finesse
Maul 10c 2d6 bludgeoning 12 lb. Two-handed, slow (17 Strength)
Warhammer 16c 1d8 bludgeoning or piercing 3 lb. Versatile (1d10 bludgeoning or piercing)
Martial Ranged Weapons
Atlatl 2c 1d6 piercing 2 lb. Ammunition (Range 50/120)
Blowgun 6c 1 piercing 1 lb. Ammunition (Range 30/60)
Longbow 40c 1d8 piercing 2 lb. Two-handed, Ammunition (Range 120/400)

New / Changed Keywords:

  • Axe. Plants and Wood are treated as being vulnerable to Axe weapons.
  • Defensive. If you take the dodge action (as your standard action), you also gain the effects of a disengage action.
  • Slow. Due to the weight and size of this weapon you may only make one attack with it when you use an action, bonus action, or reaction to attack with it, regardless of how many attacks you may otherwise make. This is negated if your Strength is at least that listed in parenthesis.

Weapons

Blood and Stone djasonwright djasonwright