Blood and Stone
Rogue Archetype: Scout
You have trained yourself to be a master of guerrilla warfare. Rebel fighters, rangers, and woodland hunters all follow this archetype. In addition to improving your agility and speed, you learn how to dart in and out of fights, leaving others reaching for their weapons while you have already dealt the killing blow.
You have mastered the art of attacking as you reposition yourself. Starting at 3rd level, you gain advantage on any attack you make after moving at least 15 feet.
At 3rd level, you adopt a particular style of fighting as your specialty. Choose one of the following options. You can’t take a Fighting Style option more than once, even if you later get to choose again.
- Archery. You gain a +2 bonus to attack rolls you make with ranged weapons.
- Defense. While you are wearing armor, you gain a +1 bonus to AC.
- Dueling. When you are wielding a melee weapon in one hand and no other weapons, you gain a +2 bonus to damage rolls with that weapon.
- Two−Weapon Fighting. When you engage in two−weapon fighting, you can add your ability modifier to the damage of the second attack.
At 9th level, you become particularly familiar with one type of natural environment and are adept at traveling and surviving in such regions. Choose one type of favored terrain: arctic, coast, desert, forest, grassland, mountain, swamp, or the Underdark. When you make an Intelligence or Wisdom check related to your favored terrain, your proficiency bonus is doubled if you are using a skill that you’re proficient in.
While traveling for an hour or more in your favored terrain, you gain the following benefits.
- Difficult terrain doesn’t slow your group’s travel.
- Your group can’t become lost except by magical means.
- Even when you are engaged in another activity while traveling (such as foraging, navigating, or tracking), you remain alert to danger.
- If you are traveling alone, you can move stealthily at a normal pace.
- When you forage, you find twice as much food as you normally would.
- While tracking other creatures, you also learn their exact number, their sizes, and how long ago they passed through the area.
You choose additional favored terrain types at 13th and 17th level.
Beginning at 13th level, on any round you land sneak attack damage on an enemy, you gain an additional 10 feet of movement for the round.
Starting at 17th level, if you inflict sneak attack damage on an opponent as a result of your skirmish feature, you can make an additional attack with disadvantage as a free action. This new attack can also benefit from your skirmish feature (in effect, negating the disadvantage), but only if you move an additional 15 feet.
You may not use this feature again until after a short or long rest.