Lantern Archon

Lantern Archons appear as floating balls of light that glow about as brightly as a torch. Only their destruction can extinguish the glow, though they can try to hide it. A lantern archon has little reason to get within melee range. it usually hovers just close enough to bring enemies within range, then blasts away with sacred flame.

Friendly & Helpful. Lantern archons are very friendly and usually eager to give what assistance they can. However, their bodies are just gaseous globes, and they are much too weak to render any material aid. Lantern archons speak in soft, musical voices.

Tiny celestial (archon, lawful good.
Armor Class 12
Hit Points 5 (2d4)
Speed fly 60 ft.
6 (−2) 10 (+0) 11 (+0) 12 (+1) 16 (+3) 14 (+2)
Skills Insight +5, Perception +4, Persuasion +4
Damage Resistances cold; necrotic; bludgeoning, piercing, and slashing from non – magical weapons
Damage Immunities electricity
Condition Immunities petrified, poisoned
Senses darkvision 120ft., passive Perception 15
Languages Celestial, understands Common but can’t speak it
Challenge 1 (200 XP)
Lantern. The lantern archon’s body acts as the spell Continual Flame at all times.
Planar Circle. The coure is always under the effects of Protection from Evil and Good.
Limited Telepathy. The lantern archon can magically communicate simple ideas, emotions, and images telepathically with any creature within 100 feet of it that can understand a language.
Sacred Flame. evocation cantrip, range 60ft., one creature. Cast: Flame-like radiance descends on a creature that the lantern archon can see within range. The target must succeed on a DC 13 dexterity saving throw or take 1d8 radiant damage. The target gains no benefit from cover for this saving throw.
Dancing Lights. evocation cantrip. range 120ft., concentration (1 min). Cast: The lantern archon creates up to four torch−sized lights within range, making them appear as torches, lanterns, or glowing orbs that hover in the air for the duration. Whichever form is chosen, each light sheds dim light in a 10−foot radius. As a bonus action on its turn, it can move the lights up to 60 feet to a new spot within range. A light must be within 20 feet of another light created by this spell, and a light winks out if it exceeds the spell’s range.

Variant: Lantern Archon Familiar

Spellcasters who seek to do good and bring a semblance of order to the world may find themselves in contact with a lantern archon. The lantern archon is a righteous servant, often conversing with its master in order to lead them down the morally lawful path. Together with its master, the lantern archon seeks to bring light to the dark places in the world. Such lantern archons have the following trait.

Familiar. The lantern archon can serve another creature as a familiar, forming a telepathic bond with its willing master. While the two are bonded, the master can sense what the lantern archon senses as long as they are within 1 mile of each other. While the lantern archon is within 10 feet of its master, the master shares the lantern archon’s Planar Circle trait. Should its master ever deviate too greatly from the path of light, the lantern archon can end its service as a familiar, severing the telepathic bond.

Lantern Archon

Blood and Stone djasonwright djasonwright