Blood and Stone
The smallest of the eladrins, the spritelike coures embody carefree wandering, celebrating life as a joyous dance. They often serve more powerful beings as messengers and scouts, provided those they serve can tolerate their erratic humor and near endless pranks.
Joy of Life. Coures exist to laugh. They prefer a star – filled night in the open to any other time or place, preferring to reveal their pranks and dance only in their own faerie light.
Garish Appearance. A coure can assume the shape of an incorporeal ball of light at will, though in their normal form they stand about 2 feet tall, appearing in a variety of improbably colors and are fond of wearing bright apparel of questionable taste.
|Tiny celestial (eladrin, shapechanger), chaotic good.|
|Armor Class 13|
|Hit Points 10 (3d4+3)|
|Speed 20 ft., fly 60 ft.|
|6 (−2)||18 (+4)||12 (+1)||10 (+0)||14 (+2)||16 (+3)|
|Skills Deception +5, Persuasion +5, Sleight of Hand +6, Stealth +6|
|Damage Resistances acid; cold; bludgeoning, piercing, and slashing from non – magical weapons|
|Damage Immunities electricity|
|Condition Immunities petrified, poisoned|
|Senses passive Perception 12|
|Languages Celestial, Common|
|Challenge 1 (200 XP)|
|Planar Circle. The coure is always under the effects of Protection from Evil and Good.|
|Shapechange. The coure can use its action to assume the form of an incorporeal ball of light. While in this form, the coure is immune to damage from all non – magical sources. It can phase through solid objects and sheds light in a 30ft radius. It cannot attack or use invisibility in this form.|
|Sleeping Dagger. Melee Weapon Attack: +6 to hit, reach 5 ft., one creature. Hit: 7 (1d4+4) piercing damage. The target must succeed on a DC 10 Constitution saving throw or fall unconscious for 1 minute, or until it takes damage or another creatures uses an action to wake it.|
|Tiny Bow. Ranged Weapon Attack: +6 to hit, range 30ft., one creature. Hit: 7 (1d4+4) piercing damage.|
|Invisibility. The coure magically turns invisible until it attacks or until its concentration ends (as if concentrating on a spell). Any equipment the coure wears or carries is also invisible.|